Built on Unreal Engine
Nanite for dense static meshes, Lumen for fully dynamic global illumination, and a command-pattern architecture that supports multiplayer-safe undo/redo across every system.

Core Systems
Five integrated, multiplayer-safe systems that power every creative action in Univerce — from placing your first asset to sharing a cinematic tour.

Spawn & Place
Purpose-built workflows for populating spaces with furniture, props, and gallery fixtures. Spawn assets, move/rotate/scale via the transform gizmo, or click-drag with snapping to the surface behind for quick alignment. Multiplayer support with server-side validation on placement and deletion.

Transform & Manipulate
Alternative direct manipulation by clicking and dragging objects with grid-aware snapping. Remove unwanted assets cleanly when re-curating the layout. Asset ownership transfers between collaborators, and every placement, transform, and despawn logs a command entry so users can revert safely.

Collections
Group multiple placed assets so they can be selected, transformed, and duplicated together without losing each member's relative offset. Accelerates large layout edits and keeps set dressing consistent across collaborators — all undoable through the shared command stack.

Surface Customization
Apply materials to supported objects to vary finishes across walls, floors, and props. Iterate rapidly to fine-tune palettes across the entire room and reinforce the mood of each gallery install.

Real-Time Replication
Material changes replicate instantly so every participant reviews the same palette decisions. Palette swaps push command entries so experimentation remains low risk with full undo/redo support.

Timeline Camera Tracks
Assemble camera tracks that tour the space using the timeline tool. Keyable variables include camera transform (location, rotation) and time, enabling smooth moves and precise pacing for polished showcases.

Collaborative Shoots
Timeline edits track per-user authorship and replicate so collaborative shoots stay in sync. Keyframe edits, clip duplication, and timeline deletions all pipe through the shared command stack for safe undo/redo.

Session Management
Baseline systems that make shared galleries and co-creation the default experience. Session management for friends-only or public rooms, including invite flow and moderation controls with conflict resolution rules.
Presence & Collaboration
Presence indicators — avatars, cursors, and selection highlights — show who is interacting with which element. Network-safe undo/redo history lets collaborative teams revert specific user actions without affecting others.

Per-User Undo/Redo
A dedicated undo/redo layer keeps every creative act reversible. The system stores per-user command stacks, exposes descriptions for the contextual UI, and synchronizes successful command execution to all collaborators.

Moderator Overrides
Room owners can revert guest actions when necessary. Authoritative execution on the server with lightweight replication of command metadata for UI and telemetry, plus memory quotas to prevent infinite histories during large build sessions.
Ready to try these systems yourself?
Join early access and get hands-on with every core system as it ships.