Product roadmap with clear milestones.

Univerce ships capability, not promises. Every milestone below is scoped to what we can build, test, and ship with multiplayer support from day one.

Milestones

Available now

Five core systems ship together as the creative baseline.

The v0 milestone delivers the integrated toolset that every Univerce session depends on — asset placement, material customization, cinematography, multiplayer, and command history. All five systems are multiplayer-safe and share a single undo/redo stack from day one.

  • 1.Asset System — spawn, transform, group via collections, with server-validated placement and deletion
  • 2.Material System — apply and iterate surface finishes across walls, floors, and props with instant replication
  • 3.Cinematography Suite — timeline-driven camera tracks with keyframeable transform and time variables
  • 4.Multiplayer Foundation (WIP) — session management, presence indicators, conflict resolution, and edit locks
  • 5.Command History — per-user undo/redo stacks, moderator overrides, and memory quotas for large sessions

Design principles

Everything on the roadmap earns its place by meeting these three non-negotiable requirements.

Multiplayer-first

Every system is designed for collaboration from day one. Asset ownership, edit locks, and replication are not bolted on — they are the foundation every tool is built on top of.

Workstreams

Active areas of development grouped by delivery phase. Each workstream maps to a roadmap milestone.

Available now

Asset & Material Systems

Spawn, transform, and group assets with collections. Customize surfaces with materials that replicate instantly to all collaborators.

Available now

Cinematography Suite

Timeline camera tracks with keyframeable transform and time variables for polished cinematic showcases.

Work in progress

Multiplayer Foundation

Session management, presence indicators, conflict resolution, and network-safe undo/redo. Currently in implementation.

Active next

World Persistence

Chunk-based streaming, per-chunk saves, and runtime thumbnail generation so spaces outlast any single session.

Phase-deferred

External Media Pipeline

Import images, video, and audio. Supabase storage with permission tiers for sharing experiences publicly or privately.